POV-Ray : Newsgroups : povray.unofficial.patches : problem with MegaPOV MechSim_Show_Patch(). : Re: problem with MegaPOV MechSim_Show_Patch(). Server Time
3 Jul 2024 04:37:44 EDT (-0400)
  Re: problem with MegaPOV MechSim_Show_Patch().  
From: Jaap
Date: 30 Jan 2003 14:05:07
Message: <web.3e3976d068f71ba1adf806de0@news.povray.org>
Christoph Hormann wrote:
>
>This is a known problem of the MechSim_Show_Patch() macro - i already
>posted a workaround somewhere IIRC.
>
thanks, i can stop looking for what i dit wrong now...

i looked around a bit, but can findo no mention of this problem,
(and no work around either.)

can you give a small hint in this ?

 - i tryed using slightly different patch_index numbers (+/- 1 etc.)
   is this the way to go?

 - fixing the src code (is it realy a bug, or more like a limitation ?)

 - don't use MechSim_Show_Patch(), but something else. (what?)

what i would like to do is simple patern and image mapping. i don't realy
need the "show stress" texture.

i also would like to try if it is possible to generate the pices of
cloth in a differnt way:
 -manualy connecting mass/patch pices together
 -generate a half-round version of the flat pice of cloth
 -"cutting" a pice of cloth using boolean operations (or somthing like that)
 -use a mesh-generating algo to fill anny shape with triangles of reasonably
  simmilar size.
 -etc. (i think that enof for this weekend..)

a related Q:
 -how fast/eff is pov-ray SIM ? would it be more sensible to use/write a
  seperate program to do simulation, and let is produce pov-files ?

jaap.


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